Camera view lets you view the scene from the location of the active camera and thus allows you to preview what the final rendered image will look like, since the active camera is used to make the render. Press Numpad 0 to switch into or out of Camera view. Perspective view looks more natural but I strongly recommend you use Ortho view all the time since it gives much more control. Use Numpad 5 to switch between Perspective view and Ortho(gonal) view. The view that you are using is indicated in the top left corner of the 3D window. For example, to view from the bottom use Ctrl+Numpad 7. To get the complementary views, use the Ctrl key. To look from the right side, press Numpad 3. To look down from the top, press Numpad 7. One way to minimise this risk is to get the habit of working in standard views: from the top, front or side (the right side). It's easy to accidentally move or rotate objects in the wrong directions in Blender. To pan, hold down the shift key and the middle mouse button then move the mouse.To orbit, hold down the middle mouse button and move the mouse.Don't forget that the mouse pointer must be over the correct window (usually the 3D View window) in order to get the result you want. Here are some hints for navigating (changing your viewpoint) within Blender (these are the same as in SketchUp though Blender and SketchUp are very different overall). For more information on how to work with windows/editors, please see the bottom of this page. Note that the official Blender term for windows is ' editors' (the timeline editor, for example) and in my site I may switch between the two terms 'window' and editor' which for me are synonymous. Animate anything! A guiding principle of Blender is that anything that you can change should be animatable, so for example if you want the colour of an object to change over time then that (or any other change) is possible! Incorporate the animated model into a virtual world that you have designed and adjust the lighting, camera angles, etc.ģ.Set up a single movement of the skeleton consisting of several 'keyframes' - this will be a cycle of movement that can be repeated if necessary.Apply restrictions to the movement of each joint in the skeleton. Make a skeleton and attach the body parts to the skeleton.Make the basic 3D model showing the parts of the model that will be visible in the finished animation (the 'skin' of the 'body parts', if you like).This is more difficult than the rigid body animation described above since it involves several extra steps. Character animation means giving an object (such as a robot or a lion) a skeleton (also called an armature) and then moving the bones of the skeleton to make the object appear to walk, run, jump etc. This is done by recording 'keyframes' at certain points in the 'timeline'.Ģ. You just need to record the desired location, rotation and scale of the rigid object at certain moments in time. If you like the video below then look also for Sintel and Tears of Steel on YouTube - these are more recent Blender projects and Tears of Steel shows how real-world video can be combined with the virtual objects in Blender.ģD modeling and animation software is used by film studios to produce movies like Toy Story, Ice Age and Avatar. Choose the highest resolution that your internet connection can deliver - HD if possible! You can play the video full screen if you want! If you are looking at this page at school then the video will not be visible - sorry! Beneath the video are some introductory notes. It's called Big Buck Bunny and it lasts 10 minutes. We hope to make our own characters and animate them, though it will be a while before we can make an animation as professional as the one below which was entirely made in Blender. In fact, in my opinion, Blender is simply the best and most fun free program on the planet! So in our course we will focus on Blender. But Blender is certainly the best FREE modeling and animation program. Others include 3D studio Max (expensive) and Maya (expensive). Blender is not the only 3D modeling and animation program, of course. Even if you are interested in 3D animation and the beautiful, realistic lighting effects that are possible in Blender I encourage you to learn SketchUp first.īlender is a very powerful 3D modeling and animation program that you can download free from (be sure to download the latest version). WARNING: Blender is a lot more difficult to learn than SketchUp so if all you are interested in doing is making STATIC 3D models then you should concentrate on SketchUp. House Cycles Materials Octopus 3D Painting with Blender Render 3D painting with Cycles Metaman Rendering Camera Modifiers Rigs Motion Capture Hotkeys 3d Print 3d scan Viewing in 3D Anaglyphs Compositing Video Editing Camera tracking Object tracking Tutorials Explode Cloth Hair Links Model your own head Demolish Game Engine
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