From the big brassy fanfares to the gentle tweeting of birds, it's all top stuff.įingers crossed, then, that this isn't just another take on the same iOS classic, and that Total Conquest manages to bring something new to the PvP arena. The sacrifice is that this visual splendour means that the game takes marginally more time than its 2D alternatives to fire up from the home screen. Little special effects mark a new building being created, or an improvement being made, with a burst of light and energy. The UI is clear and gives you a clean view of the action. The citizens that make up your Roman town and the buildings you create to produce resources are 3D, but so richly coloured and detailed are they that you'd be forgiven for thinking that they were drawn by hand. I'll skip the systems of play for my first update, because a) you already know what they are thanks to my comparing it to Clash of Clans, and b) the presentation is more noteworthy. This week, it looks like I'll be doing exactly the same thing with Total Conquest. Last week, I reviewed a game that was very much another take on the management and strategy formula as laid out by Clash of Clans. The first impressions are below, so why not Getafix of Pocket Gamer and take a look? You know, Justforkix. I'll be playing Total Conquest over the next week to give you the Vitalstatistix. Total Conquest looks set to try and bottle some of that Roman Empire-era humour, albeit without the Gauls, in an irreverent freemium builder-cum-strategy game. The Asterix and Obelix comics were great, weren't they? Brilliant humour (for the most part), and a world that was simultaneously silly and authentic. Click on the links to jump straight to day three and day seven. That's what the strange sub-headings are all about. If you like military strategy games, particularly if you're interested in ancient Rome, then Total Conquest is well worth a look.This is a freemium game review, in which we give our impressions immediately after booting a game up, again after three days, and finally after seven days. The game world is designed in a cartoon style, which may not appeal to some, but it's undeiably attractive and colorful. Menu screens are beautifully rendered, the level of detail in the ancient worlds is immaculate and the gentle musical score doesn't irritate. Cartoon civilizationĪs you'd expect from a Gameloft title, the production values in Total Conquest are excellent. You can pinch to zoom in and out of the action, and slide the screen up and down with two fingers to change the viewing angle. The main game area is clearly presented and you can easily see everything that's going on in the cities. When you start the game, you're walked through all of the various options and menus, giving you a feel for how you battle, build and upgrade. Command and conquerĬontrolling your troops and constructing your city in Total Conquest is pretty straightforward, even if you haven't played this type of game before. Besides the single-player campaign mode, you can opt to battle against others online, join legions with other players, and compare scores in Game Center. There is an online element to Total Conquest, too. Playing Total Conquest is very addictive and it's the kind of game, like other Gameloft titles such as Ice Age Village or Epic, which you'll want to keep coming back to day after day to pursue your quest for world domination in the Roman era. Tokens are needed in order to build quicker or to access certain materials. As your city grows so does your wealth and military might - making it easier to conquer armies and raise towns to the ground. Total Conquest is a free game with in-app purchasing.
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